Public goods is one of many terms in economics where the term’s intended meaning is not all intuitive. Most people hear it and think it means either something like “good produced by the public sector” or “something that is good for the public to have.” Thus, if an economist points out that education is not a public good, many people react with bewilderment, because they think this means either you’re saying education is bad, or denying that education systems are provided publicly.
But public goods are simply goods that are non-rival and non-excludable. For a good to be rival means it can’t be used simultaneously by multiple people. Being excludable means that the producers can withhold the good from someone who doesn’t pay for it. Pizza is a private good—if I don’t pay for pizza, the pizza shop won’t give me any, so it’s excludable, and a piece of pizza that I eat can’t also be eaten by you, so it’s rival. Deterring a foreign army from invading is a public good—you and I can both benefit from that deterrence simultaneously, so it’s non-rival, and I can still benefit from that deterrence even if I make no financial contribution to maintaining it, so it’s non-excludable. Education is both rival and excludable—if I don’t pay tuition, I won’t be given a degree, so it’s excludable, and every seat I occupy in a classroom is one that can’t be used by another student, so it’s rival. Therefore, education isn’t a public good, by definition.
Here’s another seemingly unusual case of the public goods concept—digital media. Readers may be aware of the controversy that surrounded so-called “peer-to-peer file sharing” facilitated by websites like Napster. Websites like these allowed people to share media files with each other, so if I wanted to listen to the new Metallica album, I could just duplicate someone else’s digital copy through Napster rather than buying it. Video games, too, could be shared across devices in this way. This threatened to turn digital media into a public good. Digital music and video games would be non-excludable, because people could acquire them without payment, and the ability to duplicate files across devices made these files non-rival as well.
Video game developers have found ways to try to correct for this. One way was requiring an activation key for a game to be fully installed, with those activation keys only being made available with games that were bought and paid for. This is one example of what is known as digital rights management, or DRM for short. In other cases, game developers have deliberately built games with game-breaking bugs. These bugs were automatically fixed in first-day patches that legitimately downloaded copies could access but couldn’t be installed on pirated copies. This made it so pirates could download the game but couldn’t effectively play it due to the intentional glitches and bugs.

But my favorite example of a video game developer using this strategy comes from a game called Game Dev Tycoon. It beautifully demonstrates what happens when digital piracy threatens to move video games from a private good to a public good—and in a way that was hilariously lost on the pirates themselves.
As you might imagine from the title, Game Dev Tycoon is a sim game about running a video game company and developing video games. What the developers did was make it so pirated copies of the game, but not legitimate copies, would experience video game piracy with the games they developed, preventing them from recouping their investments and discouraging them from producing high quality games. After publishing games, players would start getting messages like this:
The more effort was made to produce a better game, the more likely the game was to be pirated, while producing mediocre games resulted in less piracy. People playing pirated copies of the game soon began posting confused comments on message boards like this:
Guys I reached some point where if I make a decent game with a score 9-10 it gets pirated and I can’t make any profit. It barely sells 100k units…I am during the Xbox 1 and PS2 gen. Back in the 80s and 90s I could easily make 1m sales with a 9-10 game but now it’s not possible due to the piracy. It says bla bla our game got pirated stuff like that. Is there some way to avoid that? I mean I can research a DRM or something…
So far I am going nowhere. My profit is little to none. If I make an average game 5-7 I get some cash which is understandable but then if I make a 9-10 game I earn the same cash because I get the message for piracy…
For the past 6-7 games I ended up with the same amount of money or a few grand less. So what do I do now? There’s no point in inventing a new engine because the revolutionary game made out of it will get pirated and I will not be able to cover my expenses.
Keep in mind, this is a comment coming from someone who is himself playing a pirated version of the game!
One more lesson to take away from this is that entrepreneurs in competitive markets are very good at finding ways to turn public goods into private goods—when regulation doesn’t block them from doing so. At first glance, lighthouses were considered to be quintessentially public goods, because the light they emit can be seen regardless of payment and can be equally seen by multiple users simultaneously. Yet, market solutions were found, and the majority of lighthouses were privately provided on the market. As economist and historian Vincent Geloso has noted, “There was nothing inherent to the lighthouse that made it a public good. It was a public good because government regulation made it so.”
READER COMMENTS
Jon Murphy
May 31 2023 at 11:32am
Great stuff here. Dan Klein and the late Fred Foldvary have an excellent book chapter called “The half-Life of Policy Rationales” (in a book by the same name) where they point out that the elements of a good that make it a public good are transitory. The incentive is there to overcome the excludability issue, so public goods often (and quickly) become private or club goods. Thus, even if a government policy is initially justified, over time it will become unjustified. Market correction policies have a natural half-life.
nobody.really
Jun 1 2023 at 5:52pm
Delightful post. However–
So degrees are excludable. But in an educational post discussing digital media–a post set forth on the World Wide Web, no less–it seems anachronistic to characterize education as a private good.
nobody.really
Jun 1 2023 at 5:56pm
Great stuff about the history of lighthouses. But this history explains only lighthouses adjoining ports. Did private parties also build lighthouses out at especially rocky, hazardous parts of a coast far from ports? If so, how did they finance such arrangements?
David Henderson
Jun 2 2023 at 7:46pm
Nice post.
Jim Glass
Jun 4 2023 at 10:55pm
Public goods is one of many terms in economics where the term’s intended meaning is not all intuitive.
Indeed. In addition to ‘public goods’ not meaning ‘goods for the public’, Ricardo argued against Ricardian Equivalence, Coase annoyedly said the Coase Theorem is not a theorem and blamed it on Stigler, and as to Keynesian deficit spending…
What’s with how these people name things? 🙂
nobody.really
Jun 6 2023 at 3:25pm
This naming convention seems clearly erroneous. Henceforth I will refer to this pattern as Jim Glass Errors.
Pierre Lemieux
Jun 6 2023 at 12:13pm
Kevin: Good discussion of the standard Samuelsonian public goods. I am however troubled by Buchanan’s objection that the Samuelsonian definition depends on how property rights are defined (such definitions being either the result of an implicit unanimous agreement à la Buchanan-Tullock, or of spontaneous rules, à la Hayek, or conventions, à la Hume-de Jasay).
Knut P. Heen
Jun 7 2023 at 7:34am
I wish those who argue for higher taxes to finance allegedly public goods understood that excessively high taxes on capital and labor make saving and hard work into public goods. The government can in other words not solve the public good problem. It can only provide one public good by creating new ones.
National defense is not a public good. In many countries it is simply private defense of a hated dictator (a public bad). A well-functioning state is a public good. That is why no one has produced it yet.
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