Minecraft, Survival Craft, and Network Goods
By Art Carden
Minecraft has spawned a lot of imitators. One is Survival Craft, which we heard about a few days ago and downloaded. Our oldest has been playing it virtually non-stop for a couple of days, and he prefers it to Minecraft Pocket Edition because it has more stuff in Creative Mode (buttons, a crossbow, and other cool stuff).
In light of Tirole’s recent Nobel for work in Industrial Organization, I’ve been wondering about the forces that break market power. In 2007, people were writing that MySpace is a natural monopoly, but the last few years have taught us that this isn’t the case.
How should we expect to see this evolve? Should Minecraft mind the competition, or does a larger market for Minecraft-like games mean a larger market for what I assume is the original?